Operations
| Operation | Scope |
|---|---|
| Facing | Stock-top material removal |
| Islands, multiple depths, supported ramp/helix entry and wall finishing | |
| Contour | Inside, outside and on-path machining; lead controls and tabs |
| Drilling | Spot and peck variants |
| Bore | Supported circular-hole machining |
| Thread milling | Thread metadata and supported toolpath generation |
| Engraving | Sketch/face-derived paths |
| V-carving | V-tool engraving workflows |
| Adaptive/trochoidal paths | Supported roughing strategies |
| 3D roughing | Z-level material removal |
| 3D finishing | Parallel, spiral, radial, scallop and waterline strategies |
| Indexed machining | Supported 3+1 setups; not a general simultaneous five-axis claim |
Contour, engraving, bore and thread workflows accept supported sketch or face references. Climb/conventional directions and operation-specific depth/step controls are available where applicable.
Setup and tooling
| Feature | Scope |
|---|---|
| Stock and work coordinates | Machining setup and work coordinate system controls |
| Tool types | Flat, ball, bull-nose, V and drill definitions |
| Tool libraries | Reusable tool definitions and supported tool sets/ATC information |
| Machine library | Machine/controller definitions |
| Cutting parameters | Feeds, speeds, depths and step controls |
| Suggested operations | Feature-based starting plans that remain editable |
| Reach and stock review | User inspection remains necessary; suggested operations are not an autonomous manufacturing guarantee |
Simulation and output
| Feature | Scope |
|---|---|
| Toolpath preview | Inspect generated motion before export |
| Material removal | Heightfield and tri-dexel simulation paths |
| Timeline scrub | Review supported simulation progress |
| Posts | GRBL, LinuxCNC and RepRapFirmware/Duet output |
| G-code export | Controller-specific programs from supported operations |
The implementation has GPU/rendering paths where supported by the client. This is not a claim that all toolpath generation runs on the GPU or that Mac and web performance are already identical.
Further implementation detail: CAM design.